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The First Descendant Modules

Battlefield Mad Bomber

  • The First Descendant Data Library
  • Modules
  • Current: Battlefield Mad Bomber

Battlefield Mad Bomber

TypeArche Tech
TierUltimate
Socket TypeMalachite
ClassDescendant
Socket TypeMain
Module Stats
Level 0 / Capacity: 6Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +0.6%[x] for 15s (Up to 12 stacks)
Level 1 / Capacity: 7Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +0.7%[x] for 15s (Up to 12 stacks)
Level 2 / Capacity: 8Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +0.8%[x] for 15s (Up to 12 stacks)
Level 3 / Capacity: 9Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +0.9%[x] for 15s (Up to 12 stacks)
Level 4 / Capacity: 10Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1%[x] for 15s (Up to 12 stacks)
Level 5 / Capacity: 11Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.1%[x] for 15s (Up to 12 stacks)
Level 6 / Capacity: 12Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.3%[x] for 15s (Up to 12 stacks)
Level 7 / Capacity: 13Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.4%[x] for 15s (Up to 12 stacks)
Level 8 / Capacity: 14Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.6%[x] for 15s (Up to 12 stacks)
Level 9 / Capacity: 15Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.7%[x] for 15s (Up to 12 stacks)
Level 10 / Capacity: 16Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.9%[x] for 15s (Up to 12 stacks)

Data based on NEXON Open API.

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