| Type | Arche Tech |
|---|---|
| Tier | Ultimate |
| Socket Type | Malachite |
| Class | Descendant |
| Socket Type | Main |
| Module Stats | |
| Level 0 / Capacity: 6 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +0.6%[x] for 15s (Up to 12 stacks) |
| Level 1 / Capacity: 7 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +0.7%[x] for 15s (Up to 12 stacks) |
| Level 2 / Capacity: 8 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +0.8%[x] for 15s (Up to 12 stacks) |
| Level 3 / Capacity: 9 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +0.9%[x] for 15s (Up to 12 stacks) |
| Level 4 / Capacity: 10 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1%[x] for 15s (Up to 12 stacks) |
| Level 5 / Capacity: 11 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.1%[x] for 15s (Up to 12 stacks) |
| Level 6 / Capacity: 12 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.3%[x] for 15s (Up to 12 stacks) |
| Level 7 / Capacity: 13 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.4%[x] for 15s (Up to 12 stacks) |
| Level 8 / Capacity: 14 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.6%[x] for 15s (Up to 12 stacks) |
| Level 9 / Capacity: 15 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.7%[x] for 15s (Up to 12 stacks) |
| Level 10 / Capacity: 16 | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.9%[x] for 15s (Up to 12 stacks) |
Data based on NEXON Open API.