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The First Descendant Modules

Battlefield Quartermaster

  • The First Descendant Data Library
  • Modules
  • Current: Battlefield Quartermaster

Battlefield Quartermaster

TypeArche Tech
TierUltimate
Socket TypeCerulean
ClassDescendant
Socket TypeMain
Module Stats
Level 0 / Capacity: 6When using a Supply type skill, Firearm ATK +0.4%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 40s)
Level 1 / Capacity: 7When using a Supply type skill, Firearm ATK +0.5%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 39s)
Level 2 / Capacity: 8When using a Supply type skill, Firearm ATK +0.6%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 38s)
Level 3 / Capacity: 9When using a Supply type skill, Firearm ATK +0.6%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 36s)
Level 4 / Capacity: 10When using a Supply type skill, Firearm ATK +0.7%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 35s)
Level 5 / Capacity: 11When using a Supply type skill, Firearm ATK +0.9%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 33s)
Level 6 / Capacity: 12When using a Supply type skill, Firearm ATK +1%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 31s)
Level 7 / Capacity: 13When using a Supply type skill, Firearm ATK +1.1%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 29s)
Level 8 / Capacity: 14When using a Supply type skill, Firearm ATK +1.3%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 26s)
Level 9 / Capacity: 15When using a Supply type skill, Firearm ATK +1.5%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 23s)
Level 10 / Capacity: 16When using a Supply type skill, Firearm ATK +1.7%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 20s)

Data based on NEXON Open API.

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