| Type | Arche Tech |
|---|---|
| Tier | Ultimate |
| Socket Type | Cerulean |
| Class | Descendant |
| Socket Type | Main |
| Module Stats | |
| Level 0 / Capacity: 6 | When using a Supply type skill, Firearm ATK +0.4%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 40s) |
| Level 1 / Capacity: 7 | When using a Supply type skill, Firearm ATK +0.5%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 39s) |
| Level 2 / Capacity: 8 | When using a Supply type skill, Firearm ATK +0.6%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 38s) |
| Level 3 / Capacity: 9 | When using a Supply type skill, Firearm ATK +0.6%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 36s) |
| Level 4 / Capacity: 10 | When using a Supply type skill, Firearm ATK +0.7%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 35s) |
| Level 5 / Capacity: 11 | When using a Supply type skill, Firearm ATK +0.9%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 33s) |
| Level 6 / Capacity: 12 | When using a Supply type skill, Firearm ATK +1%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 31s) |
| Level 7 / Capacity: 13 | When using a Supply type skill, Firearm ATK +1.1%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 29s) |
| Level 8 / Capacity: 14 | When using a Supply type skill, Firearm ATK +1.3%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 26s) |
| Level 9 / Capacity: 15 | When using a Supply type skill, Firearm ATK +1.5%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 23s) |
| Level 10 / Capacity: 16 | When using a Supply type skill, Firearm ATK +1.7%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 20s) |
Data based on NEXON Open API.