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The First Descendant Modules

Lethal Finish

  • The First Descendant Data Library
  • Modules
  • Current: Lethal Finish

Lethal Finish

TypeSpecial Mod
TierUltimate
Socket TypeAlmandine
ClassSpecial Rounds
Module Stats
Level 0 / Capacity: 6When firing a firearm, Critical Hit Rate +30%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 1 / Capacity: 7When firing a firearm, Critical Hit Rate +30.6%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 2 / Capacity: 8When firing a firearm, Critical Hit Rate +31.4%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.5s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 3 / Capacity: 9When firing a firearm, Critical Hit Rate +32.5%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.7s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 4 / Capacity: 10When firing a firearm, Critical Hit Rate +34.2%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 5 / Capacity: 11When firing a firearm, Critical Hit Rate +36.5%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 6 / Capacity: 12When firing a firearm, Critical Hit Rate +39.3%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.4s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 7 / Capacity: 13When firing a firearm, Critical Hit Rate +43%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.7s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 8 / Capacity: 14When firing a firearm, Critical Hit Rate +47.5%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.9s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 9 / Capacity: 15When firing a firearm, Critical Hit Rate +53.2%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 10 / Capacity: 16When firing a firearm, Critical Hit Rate +60%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100%

Data based on NEXON Open API.

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