| Type | Battle Proficiency |
|---|---|
| Tier | Ultimate |
| Socket Type | Malachite |
| Class | Special Rounds |
| Module Stats | |
| Level 0 / Capacity: 6 | Upon successful Weak Point attack, Weak Point Damage +1.13%[x] for 5s (Up to 20 stacks, Cooldown 25s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.49%[x] (Up to 20 stacks) |
| Level 1 / Capacity: 7 | Upon successful Weak Point attack, Weak Point Damage +1.29%[x] for 5s (Up to 20 stacks, Cooldown 24s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.56%[x] (Up to 20 stacks) |
| Level 2 / Capacity: 8 | Upon successful Weak Point attack, Weak Point Damage +1.46%[x] for 5s (Up to 20 stacks, Cooldown 23s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.63%[x] (Up to 20 stacks) |
| Level 3 / Capacity: 9 | Upon successful Weak Point attack, Weak Point Damage +1.69%[x] for 5s (Up to 20 stacks, Cooldown 22s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.73%[x] (Up to 20 stacks) |
| Level 4 / Capacity: 10 | Upon successful Weak Point attack, Weak Point Damage +1.95%[x] for 5s (Up to 20 stacks, Cooldown 21s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.85%[x] (Up to 20 stacks) |
| Level 5 / Capacity: 11 | Upon successful Weak Point attack, Weak Point Damage +2.25%[x] for 5s (Up to 20 stacks, Cooldown 20s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.97%[x] (Up to 20 stacks) |
| Level 6 / Capacity: 12 | Upon successful Weak Point attack, Weak Point Damage +2.61%[x] for 5s (Up to 20 stacks, Cooldown 19s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.13%[x] (Up to 20 stacks) |
| Level 7 / Capacity: 13 | Upon successful Weak Point attack, Weak Point Damage +2.99%[x] for 5s (Up to 20 stacks, Cooldown 18s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.29%[x] (Up to 20 stacks) |
| Level 8 / Capacity: 14 | Upon successful Weak Point attack, Weak Point Damage +3.41%[x] for 5s (Up to 20 stacks, Cooldown 17s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.48%[x] (Up to 20 stacks) |
| Level 9 / Capacity: 15 | Upon successful Weak Point attack, Weak Point Damage +3.92%[x] for 5s (Up to 20 stacks, Cooldown 16s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.7%[x] (Up to 20 stacks) |
| Level 10 / Capacity: 16 | Upon successful Weak Point attack, Weak Point Damage +4.5%[x] for 5s (Up to 20 stacks, Cooldown 15s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.95%[x] (Up to 20 stacks) |
Data based on NEXON Open API.