The First Descendant Modules
Payout
Payout
Type | Special Mod |
---|---|
Tier | Ultimate |
Socket Type | Xantic |
Class | Impact Rounds |
Module Stats | |
Level 0 / Capacity: 5 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s) |
Level 1 / Capacity: 6 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 24s) |
Level 2 / Capacity: 7 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 23s) |
Level 3 / Capacity: 8 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 22s) |
Level 4 / Capacity: 9 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 21s) |
Level 5 / Capacity: 10 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 20s) |
Level 6 / Capacity: 11 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 19s) |
Level 7 / Capacity: 12 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 18s) |
Level 8 / Capacity: 13 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 17s) |
Level 9 / Capacity: 14 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 16s) |
Level 10 / Capacity: 15 | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 15s) |
Data based on NEXON Open API.