The First Descendant Modules

Payout

Payout

TypeSpecial Mod
TierUltimate
Socket TypeXantic
ClassImpact Rounds
Module Stats
Level 0 / Capacity: 5When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)
Level 1 / Capacity: 6When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 24s)
Level 2 / Capacity: 7When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 23s)
Level 3 / Capacity: 8When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 22s)
Level 4 / Capacity: 9When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 21s)
Level 5 / Capacity: 10When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 20s)
Level 6 / Capacity: 11When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 19s)
Level 7 / Capacity: 12When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 18s)
Level 8 / Capacity: 13When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 17s)
Level 9 / Capacity: 14When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 16s)
Level 10 / Capacity: 15When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 15s)

Data based on NEXON Open API.