The First Descendant Modules

Ultra-Precision Strike

Ultra-Precision Strike

TypeBattle Proficiency
TierUltimate
Socket TypeMalachite
ClassImpact Rounds
Module Stats
Level 0 / Capacity: 6Upon successful Weak Point attack, Weak Point Damage +1.12%[x] for 5s (Up to 20 stacks, Cooldown 25s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.49%[x] (Up to 20 stacks)
Level 1 / Capacity: 7Upon successful Weak Point attack, Weak Point Damage +1.29%[x] for 5s (Up to 20 stacks, Cooldown 24s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.55%[x] (Up to 20 stacks)
Level 2 / Capacity: 8Upon successful Weak Point attack, Weak Point Damage +1.46%[x] for 5s (Up to 20 stacks, Cooldown 23s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.63%[x] (Up to 20 stacks)
Level 3 / Capacity: 9Upon successful Weak Point attack, Weak Point Damage +1.69%[x] for 5s (Up to 20 stacks, Cooldown 22s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.73%[x] (Up to 20 stacks)
Level 4 / Capacity: 10Upon successful Weak Point attack, Weak Point Damage +1.95%[x] for 5s (Up to 20 stacks, Cooldown 21s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.85%[x] (Up to 20 stacks)
Level 5 / Capacity: 11Upon successful Weak Point attack, Weak Point Damage +2.25%[x] for 5s (Up to 20 stacks, Cooldown 20s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.97%[x] (Up to 20 stacks)
Level 6 / Capacity: 12Upon successful Weak Point attack, Weak Point Damage +2.61%[x] for 5s (Up to 20 stacks, Cooldown 19s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.12%[x] (Up to 20 stacks)
Level 7 / Capacity: 13Upon successful Weak Point attack, Weak Point Damage +2.99%[x] for 5s (Up to 20 stacks, Cooldown 18s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.29%[x] (Up to 20 stacks)
Level 8 / Capacity: 14Upon successful Weak Point attack, Weak Point Damage +3.4%[x] for 5s (Up to 20 stacks, Cooldown 17s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.48%[x] (Up to 20 stacks)
Level 9 / Capacity: 15Upon successful Weak Point attack, Weak Point Damage +3.92%[x] for 5s (Up to 20 stacks, Cooldown 16s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.7%[x] (Up to 20 stacks)
Level 10 / Capacity: 16Upon successful Weak Point attack, Weak Point Damage +4.5%[x] for 5s (Up to 20 stacks, Cooldown 15s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.95%[x] (Up to 20 stacks)

Data based on NEXON Open API.