The First Descendant Modules

Multi-Hit Induction

Multi-Hit Induction

TypeSpecial Mod
TierUltimate
Socket TypeRutile
ClassImpact Rounds
Module Stats
Level 0 / Capacity: 6On hitting Weak Points, Multi-Hit Chance +1.4%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 1 / Capacity: 7On hitting Weak Points, Multi-Hit Chance +1.6%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 2 / Capacity: 8On hitting Weak Points, Multi-Hit Chance +1.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 3 / Capacity: 9On hitting Weak Points, Multi-Hit Chance +2.1%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 4 / Capacity: 10On hitting Weak Points, Multi-Hit Chance +2.5%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 5 / Capacity: 11On hitting Weak Points, Multi-Hit Chance +2.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 6 / Capacity: 12On hitting Weak Points, Multi-Hit Chance +3.3%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 7 / Capacity: 13On hitting Weak Points, Multi-Hit Chance +3.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 8 / Capacity: 14On hitting Weak Points, Multi-Hit Chance +4.3%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 9 / Capacity: 15On hitting Weak Points, Multi-Hit Chance +5%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Level 10 / Capacity: 16On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)

Data based on NEXON Open API.