The First Descendant Modules
Multi-Hit Induction
Multi-Hit Induction
Type | Special Mod |
---|---|
Tier | Ultimate |
Socket Type | Rutile |
Class | Impact Rounds |
Module Stats | |
Level 0 / Capacity: 6 | On hitting Weak Points, Multi-Hit Chance +1.4%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 1 / Capacity: 7 | On hitting Weak Points, Multi-Hit Chance +1.6%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 2 / Capacity: 8 | On hitting Weak Points, Multi-Hit Chance +1.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 3 / Capacity: 9 | On hitting Weak Points, Multi-Hit Chance +2.1%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 4 / Capacity: 10 | On hitting Weak Points, Multi-Hit Chance +2.5%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 5 / Capacity: 11 | On hitting Weak Points, Multi-Hit Chance +2.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 6 / Capacity: 12 | On hitting Weak Points, Multi-Hit Chance +3.3%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 7 / Capacity: 13 | On hitting Weak Points, Multi-Hit Chance +3.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 8 / Capacity: 14 | On hitting Weak Points, Multi-Hit Chance +4.3%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 9 / Capacity: 15 | On hitting Weak Points, Multi-Hit Chance +5%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Level 10 / Capacity: 16 | On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) |
Data based on NEXON Open API.