The First Descendant Modules
Lethal Finish
Lethal Finish
Type | Special Mod |
---|---|
Tier | Ultimate |
Socket Type | Almandine |
Class | High-Power Rounds |
Module Stats | |
Level 0 / Capacity: 6 | When firing a firearm, Critical Hit Rate +20%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 1 / Capacity: 7 | When firing a firearm, Critical Hit Rate +20.5%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.2s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 2 / Capacity: 8 | When firing a firearm, Critical Hit Rate +21.2%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.5s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 3 / Capacity: 9 | When firing a firearm, Critical Hit Rate +22.1%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.7s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 4 / Capacity: 10 | When firing a firearm, Critical Hit Rate +23.5%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 5 / Capacity: 11 | When firing a firearm, Critical Hit Rate +25.4%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.2s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 6 / Capacity: 12 | When firing a firearm, Critical Hit Rate +27.8%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.4s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 7 / Capacity: 13 | When firing a firearm, Critical Hit Rate +30.8%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.7s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 8 / Capacity: 14 | When firing a firearm, Critical Hit Rate +34.59%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.9s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 9 / Capacity: 15 | When firing a firearm, Critical Hit Rate +39.3%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.2s. However, the firearm's base Weak Point Damage is fixed at 100% |
Level 10 / Capacity: 16 | When firing a firearm, Critical Hit Rate +45%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100% |
Data based on NEXON Open API.