The First Descendant Modules

Lethal Finish

Lethal Finish

TypeSpecial Mod
TierUltimate
Socket TypeAlmandine
ClassHigh-Power Rounds
Module Stats
Level 0 / Capacity: 6When firing a firearm, Critical Hit Rate +20%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 1 / Capacity: 7When firing a firearm, Critical Hit Rate +20.5%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 2 / Capacity: 8When firing a firearm, Critical Hit Rate +21.2%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.5s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 3 / Capacity: 9When firing a firearm, Critical Hit Rate +22.1%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.7s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 4 / Capacity: 10When firing a firearm, Critical Hit Rate +23.5%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 5 / Capacity: 11When firing a firearm, Critical Hit Rate +25.4%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 6 / Capacity: 12When firing a firearm, Critical Hit Rate +27.8%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.4s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 7 / Capacity: 13When firing a firearm, Critical Hit Rate +30.8%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.7s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 8 / Capacity: 14When firing a firearm, Critical Hit Rate +34.59%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.9s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 9 / Capacity: 15When firing a firearm, Critical Hit Rate +39.3%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 10 / Capacity: 16When firing a firearm, Critical Hit Rate +45%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100%

Data based on NEXON Open API.