| Tier | Transcendent |
|---|---|
| Socket Type | Rutile |
| Class | Descendant |
| Descendant | Viessa, Ultimate Viessa |
| Socket Type | Skill |
| Module Stats | |
| Level 0 / Capacity: 15 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 1 / Capacity: 14 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 2 / Capacity: 13 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 3 / Capacity: 12 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 4 / Capacity: 11 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 5 / Capacity: 10 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 6 / Capacity: 9 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 7 / Capacity: 8 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 8 / Capacity: 7 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 9 / Capacity: 6 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
| Level 10 / Capacity: 5 | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
Data based on NEXON Open API.