| Tier | Transcendent |
|---|---|
| Socket Type | Almandine |
| Class | Descendant |
| Descendant | Ultimate Blair |
| Socket Type | Skill |
| Module Stats | |
| Level 0 / Capacity: 16 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 1 / Capacity: 15 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 2 / Capacity: 14 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 3 / Capacity: 13 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 4 / Capacity: 12 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 5 / Capacity: 11 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 6 / Capacity: 10 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 7 / Capacity: 9 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 8 / Capacity: 8 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 9 / Capacity: 7 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
| Level 10 / Capacity: 6 | Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. |
Data based on NEXON Open API.