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The First Descendant Modules

Plasma Ball

  • The First Descendant Data Library
  • Modules
  • Current: Plasma Ball

Plasma Ball

TierTranscendent
Socket TypeRutile
ClassDescendant
DescendantInes
Socket TypeSkill
Module Stats
Level 0 / Capacity: 13Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 1 / Capacity: 12Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 2 / Capacity: 11Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 3 / Capacity: 10Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 4 / Capacity: 9Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 5 / Capacity: 8Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 6 / Capacity: 7Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 7 / Capacity: 6Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 8 / Capacity: 5Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 9 / Capacity: 4Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
Level 10 / Capacity: 3Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.

Data based on NEXON Open API.

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