The First Descendant Modules

Tenacious Hunter

Tenacious Hunter

TypeBattle Proficiency
TierUltimate
Socket TypeMalachite
ClassGeneral Rounds
Weapon TypeHandgun
Module Stats
Level 0 / Capacity: 6Upon reloading, Weak Point Damage increases by +1.25%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.25%[x] (Up to 20 stacks, Cooldown 25s).
Level 1 / Capacity: 7Upon reloading, Weak Point Damage increases by +1.43%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.43%[x] (Up to 20 stacks, Cooldown 24s).
Level 2 / Capacity: 8Upon reloading, Weak Point Damage increases by +16.2%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +16.2%[x] (Up to 20 stacks, Cooldown 23s).
Level 3 / Capacity: 9Upon reloading, Weak Point Damage increases by +1.87%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.87%[x] (Up to 20 stacks, Cooldown 22s).
Level 4 / Capacity: 10Upon reloading, Weak Point Damage increases by +2.17%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.17%[x] (Up to 20 stacks, Cooldown 21s).
Level 5 / Capacity: 11Upon reloading, Weak Point Damage increases by +2.5%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.5%[x] (Up to 20 stacks, Cooldown 20s).
Level 6 / Capacity: 12Upon reloading, Weak Point Damage increases by +2.9%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.9%[x] (Up to 20 stacks, Cooldown 19s).
Level 7 / Capacity: 13Upon reloading, Weak Point Damage increases by +3.32%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +3.32%[x] (Up to 20 stacks, Cooldown 18s).
Level 8 / Capacity: 14Upon reloading, Weak Point Damage increases by +3.79%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +3.79%[x] (Up to 20 stacks, Cooldown 17s).
Level 9 / Capacity: 15Upon reloading, Weak Point Damage increases by +4.34%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +4.34%[x] (Up to 20 stacks, Cooldown 16s).
Level 10 / Capacity: 16Upon reloading, Weak Point Damage increases by +5%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +5%[x] (Up to 20 stacks, Cooldown 15s).

Data based on NEXON Open API.