The First Descendant Modules
Tenacious Hunter
Tenacious Hunter
Type | Battle Proficiency |
---|---|
Tier | Ultimate |
Socket Type | Malachite |
Class | General Rounds |
Weapon Type | Handgun |
Module Stats | |
Level 0 / Capacity: 6 | Upon reloading, Weak Point Damage increases by +1.25%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.25%[x] (Up to 20 stacks, Cooldown 25s). |
Level 1 / Capacity: 7 | Upon reloading, Weak Point Damage increases by +1.43%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.43%[x] (Up to 20 stacks, Cooldown 24s). |
Level 2 / Capacity: 8 | Upon reloading, Weak Point Damage increases by +16.2%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +16.2%[x] (Up to 20 stacks, Cooldown 23s). |
Level 3 / Capacity: 9 | Upon reloading, Weak Point Damage increases by +1.87%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.87%[x] (Up to 20 stacks, Cooldown 22s). |
Level 4 / Capacity: 10 | Upon reloading, Weak Point Damage increases by +2.17%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.17%[x] (Up to 20 stacks, Cooldown 21s). |
Level 5 / Capacity: 11 | Upon reloading, Weak Point Damage increases by +2.5%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.5%[x] (Up to 20 stacks, Cooldown 20s). |
Level 6 / Capacity: 12 | Upon reloading, Weak Point Damage increases by +2.9%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.9%[x] (Up to 20 stacks, Cooldown 19s). |
Level 7 / Capacity: 13 | Upon reloading, Weak Point Damage increases by +3.32%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +3.32%[x] (Up to 20 stacks, Cooldown 18s). |
Level 8 / Capacity: 14 | Upon reloading, Weak Point Damage increases by +3.79%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +3.79%[x] (Up to 20 stacks, Cooldown 17s). |
Level 9 / Capacity: 15 | Upon reloading, Weak Point Damage increases by +4.34%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +4.34%[x] (Up to 20 stacks, Cooldown 16s). |
Level 10 / Capacity: 16 | Upon reloading, Weak Point Damage increases by +5%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +5%[x] (Up to 20 stacks, Cooldown 15s). |
Data based on NEXON Open API.